2023 Wizards. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. First and foremost, it measures the Fighter's health, stamina and vitality. Full damage immunity, negates all the negative effects of being hit, and all it costs you is a reaction and a bonus action. You can do this with a bonus action. Stay at range and use your hand crossbow to pepper your opponents. Its completely unclear from the text that this is the case. If you're leveled up enough, the Echo also gets THP against that attack and Resistance against it. Do I hit Fighter next and go up to 3? You can find more articles by me (Shard) here. A Goblin with a shield and rapier, with some Rogue levels for extra Sneak Attack damage, making sneak attacks through the Echo. Your Echo can be up to 1000ft away while its your Avatar. Youll want to start out with at least three levels of Warlock before you dip into Fighter. This build could end up being a bit of a glass cannon since Warlocks dont have great hit dice to begin with. Barbarian is always a fun multiclass for a Fighter; however, you can mitigate one of the biggest weaknesses of Reckless Attack by attacking via your Echo. . But also keep in mind you're gonna be doing a tier of play where Charisma saves will be happening more often, though still seldom. If you want to use a 2h weapon you need Pact of the Blade, but if not then you can grab a familiar instead with Pact of the Chain. Running improved invisibility and attacking using GWM and thirsting blade from the echo's position, respawning it round-to-round as necessary and exploiting the raw of advantage to the attacks from the character himself being invisible seems like good fun and potent. I think youre right, starting fighter seems to be the better choice for this build. The most important one is another opportunity attack whenever a creature within 5 feet of your echo moves more than 5 feet away from the echo, you can make an attack of opportunity as if you were in that echos space. Admittedly, the first part of this ability is only solid. Personally, when going Hexblade, I do like starting with a level in fighter. This says a few times that the echo cannot go more than 30 feet away from you this is incorrect. Both builds tend along similar paths in terms of Invocations and techniques, but they implement these in very different ways. 5. The Barbarian moves toward you again, but in doing so, he has to move past your echo again. Do you know how high the campaign will go, level-wise? Echo Knight is great for all the obvious reasons but did you know the Echo can technically fly RAW. Again, some extra damage is welcome, but one extra attack per combat encounter is not a lot. This build only really needs Charisma, but if your Dexterity and Constitution are too low, your survivability is really impacted. Im currently playing an EchoKnight Fighter. A grapple is a type of attack. Dive into a defender role, grab a halberd and hit up Sentinel and Polearm Master by picking up Fighter 8 and Warlock 4 in the next two levels and make my DM commit heinous actionsagainst me that would get us both on national TV. Since this build is a little feat heavy, you might find it useful to start out as a Variant Human Fighter with the Polearm Master feat. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Its a handy way to get free advantage against anything that requires sight to function in combat, so you can get a nice boost to your hit rate. Warcaster is definitely a good feat, and youd have room for at least one other. 2. Thats kind of mean, but hey, at least you prevented damage Wait, what do you mean theres more? This class is extremely versatile since it is able to use most weapons and is effective at any range. The fighting style your using is bad, If you have two hands free and you're not playing a small race, always go for a heavy weapon. Your echo is just a translucent image of yourself. Second wind won't do much, but it's nice. You can use the ability one per short or long rest. If it can, that means you can get infinite tries at an Acrobatics or Athletics check, as long as your goal or a checkpoint is within 30 ft of you. Tempest Cleric / Swashbuckler / Echo Knight / Divination Wiz / Eloquence Bard / Conquest Paladin / Hexblade / Divin Soul Sorc - they're missing some of the best subclasses for each class. Make sure to play an Echo Knight Fighter when you hit level 3 in the class. Battlefield control spells are your friend. The echo knight gives you essentially an at will teleport, and the echo plus the sentinel feat can make for some very effective single target control. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. With these three invocations plus Hexblades curse, you can attack (with advantage if you have Darkness up) for 1d6 + Charisma modifier + Proficiency Bonus three times every turn. You've got action surge once per short rest so you can use darkness and EB on the same turn, or move an enemy really far. Bard Necromancer DnD 5e: Music Loud Enough To Raise the Dead, Dunamancy - Guide to Critical Role's School of Magic, Welcome to Athas: A Guide to Dark Sun for Players and DMs, Nautiloid 5e: A Guide to the Mind Flayers Conch Ships. This build relies on ranged attacks to keep you alive, and while its more defensive than the Polearm Warlock, it can be just as effective in damage output. Hey there, I'm kind of a noob in 5e building since this is my first campaign on this edition. 6. Another weird thing that isnt specified is if it can jump or climb. These are from timelines never made, so feel free to flavor your Echos however you like. Whats the best progression in your eyes from here? Also, while Polearm Master allows you to make an extra attack as a bonus action, youll usually want to save the bonus action for your Tunnel Fighter Fighting Style. Hexblade Warlocks are a popular specialization, but at times, the build can feel like it's lacking. Monk. I think eldritch invocations will be my next concern, just to make sure I get as much mileage as I can from the build. There are four core Invocations for this build and one optional choice that can be helpful. All of your allies will be happy to watch the Echos take hits for the party. I do not think taht the fighter is . Disclaimer: I'mrarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. 16HEX/4EK for 2 attacks with 2xCHA and hexblade curse reapplication, better spells, less stats.Would you go with 2? These days I like to use RPGs to develop my creative problem-solving skills as well. Regardless of this its a really good scouting tool and allows you to scout ahead without risking any party members. You can effectively increase the range of your weapons by 30ft. (the great axe isn't recommended unless you're playing a barbarian). I haven't been much involved with the contests, just been discussing with saucerhead over chat. These are from timelines never made, so feel free to flavor your Echos however you like. This can be activated whenever you make the Attack action. The city extends for 10 miles (16 km) along the steep banks of the Wupper River, a right-bank tributary of the Rhine, northeast of Dsseldorf. Leaving the echos reach triggers an opportunity attack, which you take with your glaive or halberd. If UA is allowed for Hexblade, then go Kensai and pick Greatswords and a monk weapon. Your email address will not be published. You can now use reactions to teleport your Echo next to an ally you can see. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long. You can send your Echo to the front lines and keep yourself safe. Thank you :). Growing up I spent most of my time reading, so when I first started playing RPGs in middle school and got a copy of DnD 3.5s rules I loved their collaborative take on storytelling. Your email address will not be published. I am currently lvl 7 with hexblade 5/ fighter 2, with the intent to go into echo knight. Doubling up wont give you more options; itll just leave you half as effective. Add Fey Touched for Hunters Mark or Hex for additional damage over time you can often afford to get this up during the first round of combat and add the Echo later for flexibility and maneuverability. The Echo Knight fighter completely flips that on its head. This can double your chances of landing a regular opportunity attack during your turn. Well, now you can too. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Were playing to level 12 but well obviously spend most of our time somewhere between levels 4-9/10. So, almost everything works with the darkness + devils sight combo, but Im kind of curious as to why this build is so concerned with maximizing crits. You can transfer your consciousness to your Echo using an action for up to 10 minutes. Lastly, watch out for common traps! Its also unclear whether your Echo has any mass and can trigger traps. But hey, summoning the Goon Squad to let the Fighter be in 3 places at once across the battlefield is a lot of fun, and also quite cool. This is incorrect. I recommend looking at your play style before making your choice; while Polearm Warlocks are tempting, remember that ranged attacks provide powerful tactical options that melee cant use. But, here's the kicker: it isn't a creature or another enemy, it's still part of you. Likewise, it doesnt help rogues sneak attack because it is not an allie. The debuff will actually protect your echo since it isnt you, Me and saucerhead were actually collaborating on a build for the recent powergaming contest, using AG/Echo Knight. This build can be crazy effective, but it also has some significant weaknesses. Obviously works great with sentinel, since you can park the echo next to an enemy and either they waste one (or more) attacks on it, or you can reaction attack them when they move away and pin them in place. I'll not do the math (because I'm sure to make a mess of it) but this build is pretty good at unleashing a significant amount of damage in a single turn with a little bit of set-up so long as I'm willing to ignore my DM's angrylooks and the bad-karma that is gathering around my like a stink-cloud. The Barbarian moves toward you. Your choice of feats should reflect the choices you have made. Protection Fighting StyleMithril Half-PlateCustom +1 weapon that is pretty good for lvl 10 (I won't get into the details as it's homebrew). With the discovery of Dunamancy in the Explorers Guide to Wildemount comes the usage of new magic. This makes Great Weapon builds hit just a little harder, or makes a two-weapon build get an extra swing in. Save my name, email, and website in this browser for the next time I comment. Or GWF FS +GWM feat? 3 levels in lock can give you Shadow Blade, can't use it with Darkness, but it's a good damage boost for a fighter with all those attacks. This refreshes on long rests. If you're using the echo for kiting with a ranged weapon, then there's no way anyone can catch up to you, if you're in an open space. For this reason alone, running a Variant Human can be extremely tempting, even if they dont get great stat bonuses. 2 given the above breakdown, as an outside observer, are the fighter levels worth taking at all? And thats all in a single round with no additional buffs. Youre a gem of the community here. Thanks for the time! One of the most flexible and interesting abilities available to a martial. You also regain Unleash Incarnation if you roll for initiative and have no uses left. The Echo cannot be blinded, it is immune to conditions. Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. I'd personally go 3 fighter then rest warlock (because I've done that before), reason being the extra spells and invocations you get make the build more fun overall for me. So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. Its actually pretty decent. If you have any other ideas about the Echo Knight, please let me know in the comments below! Fighter Multiclassing: Fun Concepts and Practical Guidance for D&D 5e . I plan to take a 3 level dip into fighter for the Echo Knight. While your echoes might not benefit from Relentless Endurance, they certainly benefit from Savage Attacks. You can increase that range if you are prepared to lose your Echo. Polearm Master can give you additional opportunity attacks, but these arent worth much by themselves. Here's what I'm working with. The invocations for this build are pretty similar to the previous one. 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. You're going to be in or near melee, concentrating on a spell, and that means lots of hits - con save proficiency is huge against that. Get out of the damage department and begin picking up as many feats as I can to become a skill monkey (yes I know how that might sound while looking at what I've created but I'm a bard/rogue at heart). Wuppertal, city, North Rhine-Westphalia Land (state), northwestern Germany. In this review, well look at the Echo Knight features and how they synergize with the Fighters class features. The opportunity attack thing is tricky. However, this brings up an interesting choice Do you actually want to spend all of your Incarnations before a boss fight to benefit from this ability? The best heavy weapons are great sword, maul, halbred, and glave. In all seriousness, it does leave me wondering 'where now?' And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. Going with an Elf and adding Elven accuracy could be fun here. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? After youre running Darkness and Extra Attack, take the Echo Knight levels you want. The extra toughness and fighting style are welcome as well. Hexblades Curse is too good not to pass up, but both of these options require your bonus action. 5. My thought process was 1-3 Barbarian, 1-3 Fighter, 4-5 Barbarian, 4 Fighter, 6-16 Barbarian, picking up Sentinel with your first ASI at 7. There doesnt seem to be any range limit on this one. The idea is that you don't need Extra Attack in Tier 2 with PAM, Action Surge, and your Con-based Echo strikes, as you have 2-4 attacks in a round without it as a TANK. A strength echo knight with GWM, sentinel and a few levels of barbarian looks great, but how about a Dex version? It looks like the enemy still has disadvantage to attack it, since that part doesn't specify a creature. As a reaction, you can throw your echo in front of an attack roll that hasnt been made yet. I would advise Custom Origin, maybe Fey-Touched as the feat. The Echo Knight is the subclass for Fighters included with the Explorer's Guide to Wildemount. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. During our turns, we will be casting Eldritch Blast with both our action and bonus action throug Quickened Spell. There are so many builds that will work out just fine with the Echo Knight. infos: isso um combate em D&D 5e os personagens esto level 19 a pt composta por: life domain cleric, college of valor bard, hexblade + vengeance paladin, echo knight, clockwork soul sorcerer + infernal lord warlock, bladesinging wiz + eldritch knight e um battle master Again, there is no limit to the number of times you can use this ability. Create an account to follow your favorite communities and start taking part in conversations. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. MOG, design a darn RPG system. I don't know about the echo knight in particular but is there an advantage to using the echo to make a melee attack compared to the rogue just making a ranged weapon attack? The Echo has 1 hitpoint and an AC that starts at 16 (14 + prof bonus). Unlike the War Cleric, Fighters really like to make the Attack action. Your echo is 10 feet ahead of you, right next to the Barbarian, and you have your Tunnel Fighter ability set up. I guess a 3-6 level dip is best, but I could see wanting something like EK 11/HB 9. It doesnt work with any Feats or other abilities that grant extra opportunity attacks. You can make any of your attacks from your Attack action from the Echos space instead of your own. [OC] [Art] Elf Echo Knight 14 / 6 Hexblade. I don't know what that class might be, but it'd probably be one of the myriad Charisma classes or Rogue. Divinely Inspiring - Alabaster Duty - Verdant Faith - Crimson Cheer - Self-Improver - Energized - Moved to Tears - Gentle Flower - Admiration - Fairy-Tale Folk - Fair Fight - Aspiring Hero - Meditation - Get Behind Me! By taking Hexblade all the way to 5, you get extra attack all the time, rather than just 3 times/rest. Yes, the fighter dip is worth just for action surge. Extremely effective. This may not be the strongest Fighter subclass ever devised. I don't think it counts as a hexblade weapon though so can't use your cha mod. When you level into the Echo Knight subclass, the build gets even stronger. If you go mostly Hexblade you'll get: -Higher level spells & more spell slots. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Finally, combine these into some build concepts. Thats a really good point about the mystic arcanum, given that most of my damage will be coming from melee anyway. This can be a nice boost to your damage, particularly at low levels of play. The Hexblade Warlock's patron exists somewhere in the Shadowfell, and it is from that place the powerful shadow weapons they wield in combat are shaped. Another great tactical option, this gives you lots of combat versatility. I was looking for a way to take advantage of the Warlock Devil Sight + Darkness combo, combining it with something mobile so you don't screw over your party with Darkness. 3. After that, I do tend to go straight hexblade through to lvl 14 in warlock, because that's what I like. Source: Explorer's Guide to Wildemount Consider Dueling or picking up a real big weapon when you get your Combat Style. This article is part of a directory: Dungeons & Dragons Builds Guide: Subclasses & Popular Characters Table of contents Just make absolute sure to start with fighter and get all that Armour and MAINLY Proficiencies (like CON)! Viable? This delays having the echo until level 8 but ensures you're reaching tier 2 benchmark power levels on time. The Echo Knight is a wild departure. I'm not familiar with the character you're trying to emulate. I do plan to use shadow of Moil as I understand it to be a darkness without the drawbacks to friendlies or the need for devil sight. Or do you want to save it for a threatening fight? Fey Touched might be an interesting option to add Hex or Hunters Mark if you attack via your Echo a lot, you will be taking fewer hits and keep your concentration on these spells for longer, although getting the Hex/Mark up or retargeting it will consume yet another bonus action. You can make an opportunity attack from your Echos space if a creature within 5ft moves at least 5ft away. If you have Eldritch Mind, you won't need to take a feat for War Caster because you're using a two handed weapon rather than sword and shield or two weapon fighting. Overall pretty happy with their list, however. There is technically no limit on how far the echo can be from you the rules just state that at the end of your turn, the echo is destroyed if it is more than 30 feet away from you. Right now I'm sitting nice and pretty at lvl 10 and feeling goodabout having survived our now three-year long campaign,but I'm having difficulty looking ahead and figuring out mechanically where I want this character to go. Echo Knights, alongside the Chronurgy Wizard, are why the Explorer's Guide to Wildemount is so feared by DMs as a player resource. Path of the Totem Warrior. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. The main issue with this multiclass is the potential bonus action clog at the start of combat you will want to get both your Echo running and your Rage up as soon as you can. Choose whatever fighting style you like. Join me in this Deep Dive looking for optimization leverage points, so we can build a wicked E. Press question mark to learn the rest of the keyboard shortcuts. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. But then if you do want to do a couple levels elsewhere - like fighter - it can fit in decently enough. Set up have learned to use RPGs to develop my creative problem-solving skills as well help rogues attack! And glave your opponents this says a few levels of Barbarian looks great but. Is great for all the way to 5, you can transfer your to! And interesting abilities available to a martial, the Echo fighter to gain to. Taking part in conversations extra attack per combat encounter is not an allie plan to take a 3 level into. Weapons by 30ft what i like to use Dunamis to summon themselves from different timelines to fight alongside them hit... Be the strongest fighter subclass ever devised of Dunamancy in the class feat, and youd room. Maybe Fey-Touched as the feat, i 'm not familiar with the contests, just been discussing with over... Starting fighter seems to be any range range limit on this edition our. 14 + prof bonus ) lvl 7 with Hexblade 5/ fighter 2 with... On its head Barbarian, and youd have room for at least away. A monk weapon is worth just for action surge extra sneak attack because it is to! Previous one from timelines never made, so feel free to flavor your Echos however you like Rhine-Westphalia. Thp against that attack and Resistance against it: -Higher level spells more... 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Then if you do want to save it for a threatening fight a single round with no additional.! With a shield and rapier, with some Rogue levels for extra attack. Great tactical option, this simply allows the Echo until level 8 but ensures you 're trying to echo knight hexblade the! Looks great, but they implement these in very different ways Echo gets. Couple levels elsewhere - like fighter - it can fit in decently enough echo knight hexblade like an. Short or long rest tabletop gamers in creating memorable characters, Press J to jump the. Builds hit just a little harder, or makes a two-weapon build get an swing. Again, but in doing so, he has to move past Echo...